LwaysOn the other side of the
coin Nitschke goes into some design concepts that are uite unexpected in a book like this Nitschke goes into some design concepts that are uite unexpected in a book like this notably test driven design Nitschke is obviously a huge fan of TDD and the way he talks about it I can understand why I wouldn t call it proselytization but it does get close now and again If ou don t know anything about the concept or have only heard it discussed like me Professional XNA Game Programming serves as a solid introduction to the topic by the time Fiabe you ve finishedou ll have a good idea of the basics of how to go about implementing TDD Because of his affection for the subject though Nitschke doesn t address any of the dark sides of TDD the spiraling out of control tests that can stall or even kill a project While it s an exciting idea be aware that it s not the be all and end all Nitschke makes it out to be if Destiny Binds (Timber Wolves Trilogy, you don t sectionour tasks down fine enough to make unit testing a manageable ideaThe book does what it sets out to do and does it in a way ou may not have thought about if our experience with game design and programming is limited to following Internet Worth a look if ou re interested in the subject matter. and programming is limited to following tutorials Worth a look if ou re interested in the subject matter. How to fine tune and debug our game for optimal performance Who this book is forThis book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms You should have some experience coding with C# or a similarNET languageWrox Professional guides are planned and written by working programmers to meet the real world needs of programmers developers and IT professionals Focused and relevant they address the issues technology professionals face every day They provide examples practical solutions and expert education in new technologies all designed to help programmers do a better jo.
Ually make sense with a few added words and i have to assume they were in I have to assume they were in original manuscriptBut as I said this is vertical market publishing and I m sure the publisher here assumes that most readers won t be as nitpicky about the grammar as I am Truth be told so do I so I try to keep my rating changes to a minimum for such things and focus on the book s intention And while the title gives ou an overview of what Nitschke will be covering in the book XNA game programming there s a lot to this than going through the basics For one thing Nitschke assumes the reader is relatively familiar with C programming so he doesn t really get into the basics This is a two edged sword On the one hand it allows him to forge deeper into places where books of this type don t normally go on that later On the other hand it leads to a lot of the code can be downloaded form the Wrox website so follow along While I understand the intention here the book s probably only half as long as it would be otherwise that does get annoying for those who are reading
the book without being close to a computer I d have been than willing to pay extra for a larger bookbook without being close to a computer I d have been than willing to pay extra for a larger book included of the code as Ndscapes map cool looking shaders to Fire Summer your 3D objects and much Nitschke also stepsou through the development of our first fully functional racing game You'll then be able to apply this information as ou write Christianity in the Academy your own XNA cross platform gamesWhatou will learn from this bookTricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding our game ideas Methods for integrating amazing visual effects using advanced shader techniues Steps for adding sound and music with XACT bringing our game to life. ,
Benjamin Nitschke Professional XNA Game Programming Wrox 2007I m going to start this review with a uibble It s a small uibble but it s something that gets under my skin I didn t take a lot off s something that gets under my skin I didn t take a lot off it but it stayed in the back of my mind like the hum ou get after eating a handful of gingersnaps It has do do with authors for whom English is not a first Language Writing Books In writing books in And my uibble has absolutely nothing to do with the authors of such books it has to do with their publishers Doesn t it make sense to have a native speaker say the book s editor isn t that his job go over it and smooth over any odd constructions fumbled grammar etc I do understand that computer books are not New York Times bestsellers and the market for them is probably not going to be in the main bibliophiles but in my eyes that doesn t excuse letting some of the things in this book slip through I was going to choose an example but there were other things the editor let slip that have nothing to do with the author s being I assume German such as this gem on page 322 Instead of doing light effects just get smaller at the end of their Yes there s a period at the end That sentence would act. You haven't experienced the full potential of Xbox 360 or Windows until ou've created The First Step (A Thousand Li, your own homebrewed games for these innovative systems With Microsoft's new XNA Framework the only thing limitingou is Daddy Helps Out your imagination Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke showsou how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting edge games Whether Dont Lose Out, Work Out! you want to explore new worlds or speed down a city block in a souped up dragster this book will getou up and running uickly You'll learn how to implement 3D models generate huge la.