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Claim The Crown gWhy do humans play videoames Viewed from a remove they can seem like little than merit less time wasters This can be true even for those embedded in the culture such as British journalist Simon Parkin whose first book Death by Video Game explores this uestion at length and from a variety of engrossing angles In humanity s ongoing project of survival and propagation video Nerds games seemingly contribute little he notes in the introduction Yet there are compelling depths to the virtual worlds that we can explore with keyboard mouse controller and smartphone screen Indeed as the title suggests a spate of youngamers have been so smitten by these worlds in recent years that they have been found dead at the keyboard after extended periods of play But we re not oing to linger with the of play But we re not oing to linger with the ses Parkin writes The pressing uestion is what compelled these young people to emigrate from reality into their virtual dimensions BEYOND THE NATURAL LIMITS OF THEIR WELLBEING IT S the natural limits of their wellbeing It s ood uestion and Death by Video Game splits the answer into a dozen chapters with titles such as Belonging Empathy Healing and Chronoslip the last being a term Coined To Describe The Common to describe the common of losing track of time after becoming immersed in a ameParkin s journalistic approach to the topic sees him uncovering an array of untold stories wherein humans choose to interface with On Such a Full Sea games to their benefit or detriment Importantly however he does not remain an impassive observer throughout the narrative the author occasionally interjects with personal stories such as how he and his university friends regularly took part in marathon late night sessions of the 1997 Nintendo 64ame GoldenEye 007 or how he came home one evening to find his wife still sitting on the floor and playing Animal Crossing in the exact same position as when he left hours earlier She turned her head stiffly eyes hooded as if awakening from a coma he writes Whoa she said I am cold and hungry The best of these personal interjections is saved for chapter eight Hiding Place which tells two stories of people using Hello, Hippo! Goodbye, Bird! games to escape troubling personal circumstances first a man whose wife suffers a painful complication in her pregnancy so the pair escapes into the coldrim world of Skyrim as a temporary coping mechanism and an Irai teenager who becomes one of the world s top Battlefield 3 players which is ironic as it s an American centric war shooter title primarily aimed at Western audiencesIn the midst of these two affecting stories Parkin offers I remember when as a teenager my parents first separated I too found routine and direction in a video Cannibal game mine was Final Fantasy VII when the framework of my life seemed to be collapsing Passages such as this point to the remarkable strength of Parkin s style which is energised by empathy alongside his ability to craft an engaging human story After all at the heart of every videoame is human endeavour and all its successes and failures the code is dreamed up by human brains and typed by human fingers all In Canada volunteers are raising money for charity by playing marathon stints of Penn Teller's Desert Bus probably the worst video Mastered (The Enforcers, game ever createdAcross thelobe thousands of viewers tune in to Kurt J Mac's epic but seemingly pointless voyage towards the outer realms of Minecraft's procedurally enerated worldIn Ira mothers encou. .

Death by Video GameNguishes ames is the very particular way in which they seem to entice people to play for hours without end Yet in in which they seem to entice people to play for hours without end Yet in sense this book isn t really about those deaths at all Their significance and their tragedy is not overlooked but in the wider context of the book they are only the jumping off point for a wider investigation into what is interesting about ames in the first place and what compels people to play them to a degree of obsession This being the case the whole thing is somewhat skewed towards a eneral audience perhaps one who degree of obsession This being the case the whole thing is somewhat skewed towards a eneral audience perhaps one who t know much and is faintly suspicious about the subject matter There s a lot here that other hobbyist readers like myself will probably take for ranted but the prose here is such a pleasure to read that I m sure they won t mind the author has a Uncommon Wisdom great knack for concentrating his arguments into elegant penetrating phraseology and there s a pleasing rhythm to the balance of uotes examples and opinion here that makes the whole thing very easy and enjoyable to read My only reservation is that I m not sure it adds areat deal that is wholly new to the canon of writing about video Unseen City games The writing isenerally very Art good but there s not much here to surprise or astonish though that might be because much of it was all uite familiar to me To put it another way it s a book about the people who playames rather than being a work of God Is in the Crowd game criticism The thesis moves towards a comfortable place and even when the book does touch on the difficult I would like to start out by letting you know that in actuality there is not a lot of death in this book I m not saying you re here for the death I m just saying if you perhaps picked up this book because you are fascinated by the individuals who have in fact died while playing videoames or right after they stopped and you just really want to know how that s possible and what the autopsy showed and what the medical theories might be and just how many of these deaths are there Well you won t find out here Just letting you know Because although such deaths begin the book Parkin s real focus is on exploring what "ROLE VIDEO GAMES HAVE AMONG THE "video Attracting Songbirds to Your Backyard games have among the He does present an interesting look at videoame culture community and future well worth the reading Which I did in bed next to my husband while he played a video The Matriarchs (The Family game on his ipod the entire time This book is written poorlyThat out of the way it also tries to be about too much The sensational title is only partially and occasionally explored over the course of the bookIt reads like a manuscript of a novice videoame journalist Instead of chapters they feel like blog postsAdditionally most of the subjects covered within have been done by actual video Notes for the Everlost game journalists and better This is a collation of information the way a rushed homework assignment is the collation of a semester of lessonsAt least it is very short Scattered and unnecessary There s no there there It felt like there was a hugeap between the book I was promised and the book that I ended up reading. E uestion why do we spend so many hours of our lives in virtual playgroundsTelling the stories of When I Moan (Vassi and Seri 1: Russian Stepbrother Romance) gamers and the developers who create the worlds they obsessively inhabit Death by Video Game is a window on the human stories that have made videoames the 21st century's most vibrant cultural medium©2015 Simon Parkin P2015 Audible Lt.

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Or the enjoyment of other humansThe uestion of Why Many Millions Of Us many millions of us to engage in this behaviour is deceptively complex and in Death by Video Game Parkin skilfully analyses it in an accessible yet deeply considered manner This fine book is a must read for those who play ames as well as those who seek to understand the attraction that this form of play holds for others such as parents bemused by their child s immersion in the popular world of Minecraft perhapsReview first published in The Weekend Australian October 3 2015 This was a pretty interesting read for the Most Part If Slightly Repetitive part if slightly repetitive many of its assertions If I could I d probably ive it 35 starsI do feel the title is misleading and actually I wasn t particularly inclined to read it at first specifically for that reason just on the assumption reinforced by the first c Good A few thought provoking essays about Crush It! gamingBad I find that many of the essays in the book are not interesting This is probably because I ve playedheard of theame I m aware of the issuescontroversies of the Attracting Birds to Your Backyard gametopic or theame being discussed is so obscure and irrelevant it s not even worth playing or even knowing Inconsistencieserrors for example the book initially claims that team Dignitas currently has 70 players A for example the book initially claims that team Dignitas currently has 70 players A pages later it claims that the team currently has around 60 players The title of the book is a bit of engineered clickbait A accurate title might be Videogames the new Storytelling Medium Simon Parkin does write about the isolated occurrences of players dying while at their computers These instances he writes about are about as rare as people dying while reading a novel or watching a play Much of the book talks about the potential of videogames to tell a story in a deeply compelling way than older traditional means In videogames the author writes the player is an active participant in the unfolding of a story Maybe the title could have been A Brief History of Video Games and the Mention of a Few Deaths I was expecting discussion about the effects of video Deep Listening games Probably would have been interesting for a videoame fan but you will learn about video Bird-by-Bird Gardening games This is a typically intelligent considered look at what is the youngest and perhaps the most important new popular medium of our time The approach is not impersonal but primarily journalistic rather than making an argument solely from experience or launching a soapbox style apologia for the subject the author seeks instead to demonstrate and to explain the virtues ofames by reference to all kinds of different examples from around the world We start off in an internet cafe in Taiwan where a young man s heart fails after an extended The Works of Saint Augustine gaming session that lasted something like twenty three hours Other examples referring directly to the title of the book follow and though they are incredibly rare these cases remain notable it would be perfectly possible as the author explains to die in a similar way in front of any other work of art or entertainment but what disti. Rage their children to enter Call of Duty competitions to keep them off the bomb ravaged streets of BaghdadAnd in Taiwan a spate of deaths ataming cafés is raising uestions about what playing video Unbuttoning the CEO (The Suits Undone games does to usIn Death by Video Game renownedaming journalist Simon Parkin delves into the lives of obsessive amers to answer th. .
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